Program animated lighting with simple keyframes. Perform dialogue track reading for multiple characters. Step, play, capture, repeat.Ĭompose and light the perfect shot with camera controls, test shots and advanced image review tools. Professional on-screen tools for precise movements. Put Dragonframe at the heart of your next stop motion film.īring your animation to life. \ĭragonframe will keep requesting motor status (ms) until the movement is finished.Begin your stop motion filmmaking journey today with the digital image capture software trusted by major motion picture studios and independent filmmakers alike. \b 0 \fs 24 Any time a motor is moving, the device should send occasional "mp" messages. \ĭragonframe will check for motor movement, and when everything has stopped, it will issue a "go" command: \Īt this point the rig should immediately start the go-motion move as described above. \Īfter the device calculates the go-motion move, it starts sending all motors into the initial position. This is so that Dragonframe knows when to trigger the camera. The ramp up to speed should take exactly 1 second, even if the device does not need to move. So it should take 1/2 of the exposure time to travel ->, \Īnd 1/2 of the exposure time to travel -> \įurthermore, there should be a ramp up to speed before the exposure starts, and a slow down after it stops. > -> \Īnd the exposure time should be evenly split between the two segments. In mathematical terms, the exposure happens between these positions: \ \įor 50% (the more standard case), the exposure happens at half the distance between p1 and the previous and next positions. 100% would mean the exposure happens for the entire distance of p0->p1->p2. The distance that is traveled is in relation to the blur percent (with 500 being 50%).
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